StellarisDB

Marauder Launcher

large weapon component

Marauder Launcher is a large weapon component in Stellaris 4.5.2. It deals 144–215 damage every 9.5 days (95 combat ticks) at range 100, accuracy 100% and tracking 15%. It costs 1 Food, 1 Minerals, 0.59 Volatile Motes and uses 0 power. Unlocked by Quantum Missiles.

Cost
1Food1Minerals0.59Volatile Motes
Power
0
Damage
144–215
Cooldown
9.5 days
Range
100
ID
MARAUDER_LAUNCHER_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
144–215
Cooldown
9.5 days (95 ticks)
Damage a day
18.89
Range
100
Accuracy
100%
Tracking
15%
Hull damage
100%
Shield damage
100%
Armor damage
100%
Shield penetration
100%
Armor penetration
0%
Missile speed
400
Missile evasion
40%
Missile health
14

Cost and upkeep

Cost
1Food1Minerals0.59Volatile Motes
Upkeep a month
1.1Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Genetic tweaking has granted the projectile creature near-complete sentience, improving flight performance and weak-spot targeting. The moral implications of this enhancement are somewhat complex.

ID

MARAUDER_LAUNCHER_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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