StellarisDB

Nanite Autocannon

medium weapon component

Nanite Autocannon is a medium weapon component in Stellaris 4.5.2. It deals 43–88 damage every 0.9 days (9 combat ticks) at range 35, accuracy 85% and tracking 50%. It costs 133 Alloys, 1.41 Nanites and uses 64 power. Unlocked by Nanite Autocannon.

Cost
133Alloys1.41Nanites
Power
-64
Damage
43–88
Cooldown
0.9 days
Range
35
ID
MEDIUM_AUTOCANNON_4
Open in the ship designer (Destroyer)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
43–88
Cooldown
0.9 days (9 ticks)
Damage a day
72.78
Range
35
Accuracy
85%
Tracking
50%
Hull damage
125%
Shield damage
150%
Armor damage
25%
Shield penetration
0%
Armor penetration
0%
Windup
0.2–0.6 days

Cost and upkeep

Cost
133Alloys1.41Nanites
Upkeep a month
1.52Energy Credits0.3Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Medium Stormfire Autocannon
  2. →Nanite Autocannon

Other sizes and versions

How to get it

  • Not: Ship uses starbase components
  • Empire
    • Not: Uses bio-ships
  • Not: Is arkship ship

In the game

Highly advanced autocannons capable of ejecting shells that explode into a cloud of nanites at the target, overwhelming shields and chewing through hull sections.

ID

MEDIUM_AUTOCANNON_4

Source: common/component_templates/00_weapons_projectile.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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