
Nanite Autocannon
Nanite Autocannon is a medium weapon component in Stellaris 4.5.2. It deals 43–88 damage every 0.9 days (9 combat ticks) at range 35, accuracy 85% and tracking 50%. It costs 133 Alloys, 1.41 Nanites and uses 64 power. Unlocked by Nanite Autocannon.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 43–88
- Cooldown
- 0.9 days (9 ticks)
- Damage a day
- 72.78
- Range
- 35
- Accuracy
- 85%
- Tracking
- 50%
- Hull damage
- 125%
- Shield damage
- 150%
- Armor damage
- 25%
- Shield penetration
- 0%
- Armor penetration
- 0%
- Windup
- 0.2–0.6 days
Cost and upkeep
- Cost
133Alloys
1.41Nanites- Upkeep a month
1.52Energy Credits
0.3Alloys
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
Other sizes and versions
How to get it
- Not: Ship uses starbase components
- Empire
- Not: Uses bio-ships
- Not: Is arkship ship
In the game
Highly advanced autocannons capable of ejecting shells that explode into a cloud of nanites at the target, overwhelming shields and chewing through hull sections.
ID
MEDIUM_AUTOCANNON_4Source: common/component_templates/00_weapons_projectile.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).