StellarisDB

Nanite Autocannon

large weapon component

Nanite Autocannon is a large weapon component in Stellaris 4.5.2. It deals 102–210 damage every 1.2 days (12 combat ticks) at range 40, accuracy 85% and tracking 25%. It costs 333 Alloys, 3.52 Nanites and uses 146 power. Unlocked by Nanite Autocannon.

Cost
333Alloys3.52Nanites
Power
-146
Damage
102–210
Cooldown
1.2 days
Range
40
ID
LARGE_AUTOCANNON_4
Open in the ship designer (Destroyer)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
102–210
Cooldown
1.2 days (12 ticks)
Damage a day
130
Range
40
Accuracy
85%
Tracking
25%
Hull damage
125%
Shield damage
150%
Armor damage
25%
Shield penetration
0%
Armor penetration
0%
Windup
0.2–0.8 days

Cost and upkeep

Cost
333Alloys3.52Nanites
Upkeep a month
3.04Energy Credits0.61Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Large Stormfire Autocannon
  2. →Nanite Autocannon

Other sizes and versions

How to get it

  • Not: Ship uses starbase components
  • Empire
    • Not: Uses bio-ships
  • Not: Is arkship ship

In the game

Highly advanced autocannons capable of ejecting shells that explode into a cloud of nanites at the target, overwhelming shields and chewing through hull sections.

ID

LARGE_AUTOCANNON_4

Source: common/component_templates/00_weapons_projectile.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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