StellarisDB

Nanite Autocannon

small weapon component

Nanite Autocannon is a small weapon component in Stellaris 4.5.2. It deals 17–35 damage every 0.6 days (6 combat ticks) at range 30, accuracy 85% and tracking 75%. It costs 53 Alloys, 0.56 Nanites and uses 30 power. Unlocked by Nanite Autocannon.

Cost
53Alloys0.56Nanites
Power
-30
Damage
17–35
Cooldown
0.6 days
Range
30
ID
SMALL_AUTOCANNON_4
Open in the ship designer (Corvette)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
17–35
Cooldown
0.6 days (6 ticks)
Damage a day
43.33
Range
30
Accuracy
85%
Tracking
75%
Hull damage
125%
Shield damage
150%
Armor damage
25%
Shield penetration
0%
Armor penetration
0%
Windup
0.1–0.4 days

Cost and upkeep

Cost
53Alloys0.56Nanites
Upkeep a month
0.76Energy Credits0.15Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Small Stormfire Autocannon
  2. →Nanite Autocannon

Other sizes and versions

How to get it

  • Not: Ship uses starbase components
  • Empire
    • Not: Uses bio-ships
  • Not: Is arkship ship

In the game

Highly advanced autocannons capable of ejecting shells that explode into a cloud of nanites at the target, overwhelming shields and chewing through hull sections.

ID

SMALL_AUTOCANNON_4

Source: common/component_templates/00_weapons_projectile.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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