
Nanite Autocannon
Nanite Autocannon is a rare tier 5 engineering technology (Propulsion) in Stellaris 4.5.2. Its base cost is 24,000 research. It has no prerequisite technology. It unlocks Large Nanite Quill Battery, Medium Nanite Quill Battery, Nanite Autocannon and 2 more. Console: research_technology tech_nanite_autocannon.
What Nanite Autocannon unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Nanite Autocannon
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 20) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.
It needs no other technology.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Nanite Quill Battery
- Uses bio-ships
In the game
Highly advanced autocannons capable of ejecting shells that explode into a cloud of nanites at the target, overwhelming shields and chewing through hull sections.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_nanite_autocannonDraw weight script, as in common/technology/00_distant_stars_tech.txt
factor = 0
Nanite Autocannon: questions
How do I get Nanite Autocannon in Stellaris?
It has no prerequisite: it can be drawn as one of the 3 engineering research options once tier 5 is open. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project.
What does Nanite Autocannon do?
It unlocks Large Nanite Quill Battery (ship component), Medium Nanite Quill Battery (ship component), Nanite Autocannon (ship component), Nanite-Infused Thorn Cannon (ship component) and Small Nanite Quill Battery (ship component).
What is the ID of Nanite Autocannon?
The technology's ID is tech_nanite_autocannon. To get it with the console: research_technology tech_nanite_autocannon (Stellaris 4.5.2).
How much does Nanite Autocannon cost?
24,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_distant_stars_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.