StellarisDB

Medium Bio-Plasma Accelerator

medium weapon component · Bio-Plasma Accelerator

Medium Bio-Plasma Accelerator is a medium weapon component in Stellaris 4.5.2 (Bio-Plasma Accelerator). It deals 40–108 damage every 4 days (40 combat ticks) at range 60, accuracy 80% and tracking 20%. It costs 58 Alloys, 0.63 Exotic Gases and uses 36 power. Unlocked by Plasma Accelerators.

Cost
58Alloys0.63Exotic Gases
Power
-36
Damage
40–108
Cooldown
4 days
Range
60
ID
MEDIUM_BIO_PLASMA_2
Open in the ship designer (Juvenile Weaver)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
40–108
Cooldown
4 days (40 ticks)
Damage a day
18.5
Range
60
Accuracy
80%
Tracking
20%
Hull damage
150%
Shield damage
25%
Armor damage
200%
Shield penetration
0%
Armor penetration
0%
Windup
0.7–2.7 days

Cost and upkeep

Cost
58Alloys0.63Exotic Gases
Upkeep a month
0.68Food0.14Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Medium Bio-Plasma Thrower
  2. →Medium Bio-Plasma Accelerator
  3. →Medium Bio-Plasma Cannon

Other sizes and versions

How to get it

  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target.

ID

MEDIUM_BIO_PLASMA_2

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?