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Plasma Accelerators

Tier 3 physics technology · Particles
PhysicsTier 3Particles

Plasma Accelerators is a tier 3 physics technology (Particles) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Plasma Throwers. It unlocks Bio-Plasma Accelerator, Large Bio-Plasma Accelerator, Large Plasma Accelerator and 4 more and leads to Plasma Cannons. Console: research_technology tech_plasma_2.

Plasma AcceleratorsParticles· tier 34,000
Base cost
4,000
Area
Physics
Tier
3
Draw weight
65
Path from start
3 techs, 7,750 research
ID
tech_plasma_2

What Plasma Accelerators does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +5%Army Damage

What Plasma Accelerators unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Plasma Accelerators

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.

The whole research path: 3 technologies, 7,750 base research with this one
  1. Red Lasersstarting tech
  2. Blue Lasers1,250 · tier 1
  3. Plasma Throwers2,500 · tier 2

What Plasma Accelerators leads to

Technologies that list it as a prerequisite.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Bio-Plasma Accelerator
    • Uses bio-ships

In the game

These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_plasma_2
Draw weight script, as in common/technology/00_phys_weapon_tech.txt
modifier = {
	factor = 1.25
	has_ethic = ethic_militarist
}
modifier = {
	factor = 1.5
	has_ethic = ethic_fanatic_militarist
}

Plasma Accelerators: questions

How do I get Plasma Accelerators in Stellaris?

Research Plasma Throwers first (3 technologies in the whole chain); then Plasma Accelerators can be drawn as one of the 3 physics research options.

What does Plasma Accelerators do?

It gives +5% Army Damage. It unlocks Bio-Plasma Accelerator (ship component), Large Bio-Plasma Accelerator (ship component), Large Plasma Accelerator (ship component), Medium Bio-Plasma Accelerator (ship component), Medium Plasma Accelerator (ship component), Small Bio-Plasma Accelerator (ship component) and 1 more. It leads to Plasma Cannons.

What is the ID of Plasma Accelerators?

The technology's ID is tech_plasma_2. To get it with the console: research_technology tech_plasma_2 (Stellaris 4.5.2).

How much does Plasma Accelerators cost?

4,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_phys_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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