
Medium Bio-Plasma Cannon
Medium Bio-Plasma Cannon is a medium weapon component in Stellaris 4.5.2 (Bio-Plasma Cannon). It deals 53–140 damage every 4 days (40 combat ticks) at range 60, accuracy 80% and tracking 20%. It costs 88 Alloys, 0.94 Exotic Gases and uses 47 power. Unlocked by Plasma Cannons.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 53–140
- Cooldown
- 4 days (40 ticks)
- Damage a day
- 24.13
- Range
- 60
- Accuracy
- 80%
- Tracking
- 20%
- Hull damage
- 150%
- Shield damage
- 25%
- Armor damage
- 200%
- Shield penetration
- 0%
- Armor penetration
- 0%
- Windup
- 0.7–2.7 days
Cost and upkeep
- Cost
88Alloys
0.94Exotic Gases- Upkeep a month
1.02Food
0.2Alloys
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
Other sizes and versions
How to get it
- Not: Is arkship ship
- Empire
- Uses bio-ships
In the game
The latest in plasma weaponry, these cannons are fully militarized versions of the older, somewhat improvised plasma throwers. Their plasma projectiles are even deadlier.
ID
MEDIUM_BIO_PLASMA_3Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).