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Medium Phased Disruptor

medium weapon component · Phase Disruptor

Medium Phased Disruptor is a medium weapon component in Stellaris 4.5.2 (Phase Disruptor). It deals 1–48 damage every 2.4 days (24 combat ticks) at range 40, accuracy 100% and tracking 35%. It costs 88 Alloys, 0.94 Rare Crystals and uses 39 power. Unlocked by Phase Disruptors.

Cost
88Alloys0.94Rare Crystals
Power
-39
Damage
1–48
Cooldown
2.4 days
Range
40
ID
MEDIUM_DISRUPTOR_3
Open in the ship designer (Destroyer)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
1–48
Cooldown
2.4 days (24 ticks)
Damage a day
10.21
Range
40
Accuracy
100%
Tracking
35%
Hull damage
100%
Shield damage
125%
Armor damage
100%
Shield penetration
70%
Armor penetration
70%
Windup
0.4–1.6 days

Cost and upkeep

Cost
88Alloys0.94Rare Crystals
Upkeep a month
0.2Alloys1.02Energy Credits

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Medium Ion Disruptor
  2. →Medium Phased Disruptor

Other sizes and versions

How to get it

  • Not: Ship uses starbase components
  • Empire
    • Not: Uses bio-ships
  • Not: Is arkship ship

In the game

Extremely high-yield disruptors that fire quantum energy charges causing incredible damage to those unfortunate enough to get in their way.

ID

MEDIUM_DISRUPTOR_3

Source: common/component_templates/00_weapons_energy.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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