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Nanite-Infused Barb Artillery

large weapon component

Nanite-Infused Barb Artillery is a large weapon component in Stellaris 4.5.2. It deals 6–11 damage every 0.25 days (2.5 combat ticks) at range 30, accuracy 75% and tracking 80%. It costs 1 Food, 1 Minerals, 0.77 Nanites and uses 0 power. Unlocked by Nanite Flak Battery.

Cost
1Food1Minerals0.77Nanites
Power
0
Damage
6–11
Cooldown
0.25 days
Range
30
ID
NANITE_INFUSED_BARB_ARTILLERY_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
6–11
Cooldown
0.25 days (2.5 ticks)
Damage a day
34
Range
30
Accuracy
75%
Tracking
80%
Hull damage
100%
Shield damage
200%
Armor damage
25%
Shield penetration
25%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals0.77Nanites
Upkeep a month
0.65Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Explosive barbs that create nanite clouds on detonation. These tiny actuators are capable of eating through strike craft at a tremendous rate.

ID

NANITE_INFUSED_BARB_ARTILLERY_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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