
Nanite-Infused Barb Artillery
Nanite-Infused Barb Artillery is a small weapon component in Stellaris 4.5.2. It deals 6–11 damage every 1 days (10 combat ticks) at range 30, accuracy 75% and tracking 80%. It costs 1 Food, 1 Minerals, 0.2 Nanites and uses 0 power. Unlocked by Nanite Flak Battery.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 6–11
- Cooldown
- 1 days (10 ticks)
- Damage a day
- 8.5
- Range
- 30
- Accuracy
- 75%
- Tracking
- 80%
- Hull damage
- 100%
- Shield damage
- 200%
- Armor damage
- 25%
- Shield penetration
- 25%
- Armor penetration
- 0%
Cost and upkeep
- Cost
1Food
1Minerals
0.2Nanites- Upkeep a month
0.17Energy Credits
0Food
0Minerals
Other sizes and versions
How to get it
In the game
Explosive barbs that create nanite clouds on detonation. These tiny actuators are capable of eating through strike craft at a tremendous rate.
ID
NANITE_INFUSED_BARB_ARTILLERY_SMALLSource: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).