StellarisDB

Phased Molecular Disruptor

small weapon component

Phased Molecular Disruptor is a small weapon component in Stellaris 4.5.2. It deals 1.25–23.75 damage every 1.6 days (16 combat ticks) at range 15, accuracy 100% and tracking 60%. It costs 35 Alloys, 0.38 Rare Crystals and uses 17 power. Unlocked by Phase Disruptors.

Cost
35Alloys0.38Rare Crystals
Power
-17
Damage
1.25–23.75
Cooldown
1.6 days
Range
15
ID
SMALL_BIO_DISRUPTOR_3
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
1.25–23.75
Cooldown
1.6 days (16 ticks)
Damage a day
7.81
Range
15
Accuracy
100%
Tracking
60%
Hull damage
100%
Shield damage
100%
Armor damage
125%
Shield penetration
70%
Armor penetration
70%
Windup
0.3–1.1 days

Cost and upkeep

Cost
35Alloys0.38Rare Crystals
Upkeep a month
0.1Alloys0.51Food

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Ion Molecular Disruptor
  2. →Phased Molecular Disruptor

Other sizes and versions

How to get it

  • Not: Ship uses starbase components
  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

Highly advanced bio-weapons that fire charges of unstable quantum energy, unrivaled in their ability to tear apart the molecular bonds of their unfortunate target.

ID

SMALL_BIO_DISRUPTOR_3

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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