StellarisDB

Ion Molecular Disruptor

small weapon component

Ion Molecular Disruptor is a small weapon component in Stellaris 4.5.2. It deals 1.25–18.38 damage every 1.6 days (16 combat ticks) at range 15, accuracy 100% and tracking 60%. It costs 23 Alloys, 0.25 Rare Crystals and uses 13 power. Unlocked by Ion Disruptors.

Cost
23Alloys0.25Rare Crystals
Power
-13
Damage
1.25–18.38
Cooldown
1.6 days
Range
15
ID
SMALL_BIO_DISRUPTOR_2
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
1.25–18.38
Cooldown
1.6 days (16 ticks)
Damage a day
6.13
Range
15
Accuracy
100%
Tracking
60%
Hull damage
100%
Shield damage
100%
Armor damage
125%
Shield penetration
60%
Armor penetration
60%
Windup
0.3–1.1 days

Cost and upkeep

Cost
23Alloys0.25Rare Crystals
Upkeep a month
0.07Alloys0.34Food

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Molecular Disruptor
  2. →Ion Molecular Disruptor
  3. →Phased Molecular Disruptor

Other sizes and versions

How to get it

  • Not: Ship uses starbase components
  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

These bio-weapons shoot charges of volatile ion particles, improving damage output with no sacrifice to firing rate.

ID

SMALL_BIO_DISRUPTOR_2

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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