
Ion Disruptors
Ion Disruptors is a tier 3 physics technology (Particles) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Disruptors. It unlocks Ion Molecular Disruptor, Medium Ion Disruptor and Small Ion Disruptor and leads to Phase Disruptors. Console: research_technology tech_disruptors_2.
What Ion Disruptors unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Ion Disruptors
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.
The whole research path: 3 technologies, 7,750 base research with this one
What Ion Disruptors leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Ion Molecular Disruptor
- Uses bio-ships
In the game
These upgraded disruptors fire bolts of more destructive ion particles at targets.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_disruptors_2Draw weight script, as in common/technology/00_phys_weapon_tech.txt
modifier = {
factor = 1.25
has_ethic = ethic_militarist
}
modifier = {
factor = 1.5
has_ethic = ethic_fanatic_militarist
}Ion Disruptors: questions
How do I get Ion Disruptors in Stellaris?
Research Disruptors first (3 technologies in the whole chain); then Ion Disruptors can be drawn as one of the 3 physics research options.
What does Ion Disruptors do?
It unlocks Ion Molecular Disruptor (ship component), Medium Ion Disruptor (ship component) and Small Ion Disruptor (ship component). It leads to Phase Disruptors.
What is the ID of Ion Disruptors?
The technology's ID is tech_disruptors_2. To get it with the console: research_technology tech_disruptors_2 (Stellaris 4.5.2).
How much does Ion Disruptors cost?
4,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.