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Small Bio-Coil Shard Accelerator

small weapon component · Bio-Coil Shard Accelerator

Small Bio-Coil Shard Accelerator is a small weapon component in Stellaris 4.5.2 (Bio-Coil Shard Accelerator). It deals 8.75–26.25 damage every 2 days (20 combat ticks) at range 25, accuracy 75% and tracking 50%. It costs 15 Alloys and uses 7 power. Unlocked by Coilguns.

Cost
15Alloys
Power
-7
Damage
8.75–26.25
Cooldown
2 days
Range
25
ID
SMALL_BIO_MASS_DRIVER_2
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
8.75–26.25
Cooldown
2 days (20 ticks)
Damage a day
8.75
Range
25
Accuracy
75%
Tracking
50%
Hull damage
100%
Shield damage
150%
Armor damage
50%
Shield penetration
0%
Armor penetration
0%
Windup
0.4–1.4 days

Cost and upkeep

Cost
15Alloys
Upkeep a month
0.15Food0.03Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Small Shard Accelerator
  2. →Small Bio-Coil Shard Accelerator
  3. →Small Shard Rail Accelerator

Other sizes and versions

How to get it

  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

The coiling of electric nerve pathways improves static recharge, allowing the creature to launch magnetized shards at increased velocity.

ID

SMALL_BIO_MASS_DRIVER_2

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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