StellarisDB

Swarmer Missiles

medium weapon component

Swarmer Missiles is a medium weapon component in Stellaris 4.5.2. It deals 36–50 damage every 3 days (30 combat ticks) at range 120, accuracy 100% and tracking 30%. It costs 58 Alloys and uses 10 power. Unlocked by Swarmer Missiles.

Cost
58Alloys
Power
-10
Damage
36–50
Cooldown
3 days
Range
120
ID
SWARMER_MISSILE_1
Open in the ship designer (Destroyer)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
36–50
Cooldown
3 days (30 ticks)
Damage a day
14.33
Range
120
Accuracy
100%
Tracking
30%
Hull damage
100%
Shield damage
100%
Armor damage
100%
Shield penetration
100%
Armor penetration
0%
Windup
0.5–2 days
Missile speed
400
Missile evasion
0%
Missile health
20

Cost and upkeep

Cost
58Alloys
Upkeep a month
0.09Alloys
0.45Energy Credits — Not: Uses bio-ships
  • Empire
    • Not: Uses bio-ships
0.45Food — Uses bio-ships
  • Empire
    • Uses bio-ships

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Swarmer Missiles
  2. →Whirlwind Missiles

How to get it

  • Any of
    • Empire
      • Not: Uses bio-ships
    • Is arkship ship

In the game

These smaller missiles are launched in volleys and have been specifically designed to overwhelm enemy point-defense systems.

ID

SWARMER_MISSILE_1

Source: common/component_templates/00_weapons_missiles.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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