StellarisDB

Whirlwind Missiles

medium weapon component

Whirlwind Missiles is a medium weapon component in Stellaris 4.5.2. It deals 61–85 damage every 3 days (30 combat ticks) at range 120, accuracy 100% and tracking 30%. It costs 88 Alloys, 0.94 Volatile Motes and uses 17 power. Unlocked by Whirlwind Missiles.

Cost
88Alloys0.94Volatile Motes
Power
-17
Damage
61–85
Cooldown
3 days
Range
120
ID
SWARMER_MISSILE_2
Open in the ship designer (Destroyer)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
61–85
Cooldown
3 days (30 ticks)
Damage a day
24.33
Range
120
Accuracy
100%
Tracking
30%
Hull damage
100%
Shield damage
100%
Armor damage
100%
Shield penetration
100%
Armor penetration
0%
Windup
0.5–2 days
Missile speed
400
Missile evasion
0%
Missile health
30

Cost and upkeep

Cost
88Alloys0.94Volatile Motes
Upkeep a month
0.2Alloys
1.02Energy Credits — Not: Uses bio-ships
  • Empire
    • Not: Uses bio-ships
1.02Food — Uses bio-ships
  • Empire
    • Uses bio-ships

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Swarmer Missiles
  2. →Whirlwind Missiles

How to get it

  • Any of
    • Empire
      • Not: Uses bio-ships
    • Is arkship ship

In the game

New miniaturization techniques will allow us to equip swarmer missiles with more powerful warheads and improved flight performance.

ID

SWARMER_MISSILE_2

Source: common/component_templates/00_weapons_missiles.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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