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Tachyon Beam

medium weapon component

Tachyon Beam is a medium weapon component in Stellaris 4.5.2. It deals 49–133 damage every 7.4 days (74 combat ticks) at range 80, accuracy 85% and tracking 30%. It costs 1 Food, 1 Minerals, 0.39 Rare Crystals and uses 0 power. Unlocked by Tachyon Lances.

Cost
1Food1Minerals0.39Rare Crystals
Power
0
Damage
49–133
Cooldown
7.4 days
Range
80
ID
TACHYON_BEAM_MEDIUM
Open in the ship designer (Juvenile Weaver)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
49–133
Cooldown
7.4 days (74 ticks)
Damage a day
12.3
Range
80
Accuracy
85%
Tracking
30%
Hull damage
150%
Shield damage
50%
Armor damage
200%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals0.39Rare Crystals
Upkeep a month
0.7Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Organic energy projectors have been condensed into a singular bio-lance, allowing the creature to fire an extremely powerful tachyon beam.

ID

TACHYON_BEAM_MEDIUM

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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