StellarisDB

Tachyon Beam

small weapon component

Tachyon Beam is a small weapon component in Stellaris 4.5.2. It deals 21–51 damage every 6.55 days (65.5 combat ticks) at range 60, accuracy 85% and tracking 50%. It costs 1 Food, 1 Minerals, 0.2 Rare Crystals and uses 0 power. Unlocked by Tachyon Lances.

Cost
1Food1Minerals0.2Rare Crystals
Power
0
Damage
21–51
Cooldown
6.55 days
Range
60
ID
TACHYON_BEAM_SMALL
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
21–51
Cooldown
6.55 days (65.5 ticks)
Damage a day
5.5
Range
60
Accuracy
85%
Tracking
50%
Hull damage
150%
Shield damage
50%
Armor damage
200%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals0.2Rare Crystals
Upkeep a month
0.35Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Organic energy projectors have been condensed into a singular bio-lance, allowing the creature to fire an extremely powerful tachyon beam.

ID

TACHYON_BEAM_SMALL

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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