StellarisDB

Tachyon Beam

large weapon component

Tachyon Beam is a large weapon component in Stellaris 4.5.2. It deals 117–325 damage every 8.25 days (82.5 combat ticks) at range 100, accuracy 85% and tracking 15%. It costs 1 Food, 1 Minerals, 0.77 Rare Crystals and uses 0 power. Unlocked by Tachyon Lances.

Cost
1Food1Minerals0.77Rare Crystals
Power
0
Damage
117–325
Cooldown
8.25 days
Range
100
ID
TACHYON_BEAM_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
117–325
Cooldown
8.25 days (82.5 ticks)
Damage a day
26.79
Range
100
Accuracy
85%
Tracking
15%
Hull damage
150%
Shield damage
50%
Armor damage
200%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals0.77Rare Crystals
Upkeep a month
1.42Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Organic energy projectors have been condensed into a singular bio-lance, allowing the creature to fire an extremely powerful tachyon beam.

ID

TACHYON_BEAM_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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