
Tachyon Beam
Tachyon Beam is a large weapon component in Stellaris 4.5.2. It deals 117–325 damage every 8.25 days (82.5 combat ticks) at range 100, accuracy 85% and tracking 15%. It costs 1 Food, 1 Minerals, 0.77 Rare Crystals and uses 0 power. Unlocked by Tachyon Lances.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 117–325
- Cooldown
- 8.25 days (82.5 ticks)
- Damage a day
- 26.79
- Range
- 100
- Accuracy
- 85%
- Tracking
- 15%
- Hull damage
- 150%
- Shield damage
- 50%
- Armor damage
- 200%
- Shield penetration
- 0%
- Armor penetration
- 0%
Cost and upkeep
- Cost
1Food
1Minerals
0.77Rare Crystals- Upkeep a month
1.42Energy Credits
0Food
0Minerals
Other sizes and versions
How to get it
In the game
Organic energy projectors have been condensed into a singular bio-lance, allowing the creature to fire an extremely powerful tachyon beam.
ID
TACHYON_BEAM_LARGESource: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).