StellarisDB

Activity Manager

Elite job
unityamenities

Activity Manager is an elite job in Stellaris 4.5.2. For every 100 jobs filled it produces 2 Unity, 2 Trade and costs 3 Consumer Goods a month. 3 buildings and districts add it, among them Crew Coordination Center, Holo-Production Studios and Service Workshops.

Produces
+2Unity+2Trade
Upkeep
3Consumer Goods
Per
100 jobs filled, a month
Sources
5
ID
cruise_crew_overseer

What a Activity Manager produces

Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.

Upkeep per 100 jobs
3Consumer Goods
Produces per 100 jobs
+2Unity+2Trade

Where Activity Managers come from

Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.

Other effects of the job

Who can work it

  • Has owner
  • Not: Is being purged
  • Not: Is being assimilated
  • Entertainer job check trigger
  • Owner

In the game

Activity Managers ensure that all crew is working at maximal efficiency to satisfy every minute need of the passengers.

Activity Manager: questions

What does a Activity Manager produce in Stellaris?

For every 100 jobs filled: produces 2 Unity, 2 Trade, upkeep 3 Consumer Goods a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.

How do I get Activity Managers jobs?

From Crew Coordination Center, Holo-Production Studios and Service Workshops. Zones that add them per district: Fabrication Deck and Operations Center.

Source: common/pop_jobs/17_nomads_jobs.txt, Stellaris Cygnus v4.5.2 (9776).

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