StellarisDB

Identity Designer

Specialist job

Identity Designer is a specialist job in Stellaris 4.5.2. For every 100 jobs filled it produces 1 Engineering Research and costs 2 Alloys a month. Identity Complex adds it.

Produces
+1Engineering Research
Upkeep
2Alloys
Per
100 jobs filled, a month
Sources
1
ID
identity_designer

What a Identity Designer produces

Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.

Upkeep per 100 jobs
2Alloys
Produces per 100 jobs
+1Engineering Research
+1.5Engineering Research — Not: Country flag: identity_designer_converter
  • Owner
    • Not: Country flag: identity_designer_converter

Where Identity Designers come from

Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.

Other effects of the job

Who can work it

  • Has owner
  • Not: Is being purged
  • Not: Is being assimilated
  • Is sapient

In the game

Identity Designers intricately create new synthetic minds.

Identity Designer: questions

What does a Identity Designer produce in Stellaris?

For every 100 jobs filled: produces 1 Engineering Research, upkeep 2 Alloys a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.

How do I get Identity Designers jobs?

From Identity Complex.

Source: common/pop_jobs/13_machine_age_jobs.txt, Stellaris Cygnus v4.5.2 (9776).

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