
Identity Designer
Identity Designer is a specialist job in Stellaris 4.5.2. For every 100 jobs filled it produces 1 Engineering Research and costs 2 Alloys a month. Identity Complex adds it.
What a Identity Designer produces
Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.
- Upkeep per 100 jobs
2Alloys- Produces per 100 jobs
+1Engineering Research
+1.5Engineering Research — Not: Country flag: identity_designer_converter- Owner
- Not: Country flag: identity_designer_converter
- Owner
Where Identity Designers come from
Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.
Other effects of the job
- +500Amenities
when…
- +100Amenities
when…
- +200Amenities
- +300Amenities
- +200Amenities
- +100%Branch Office Value
when…
- Always
- +1Monthly Mechanical Pop Assembly
when…
- Owner
- Not: Country flag: identity_designer_converter
- +2.5%Metallurgist Workforce
- +2.5%Artisan Workforce
when…
- Owner
- Policy: Production Streamlining
- +2.5%Bureaucrat Workforce
when…
- Owner
- Policy: Stability Analysis
- +2.5%Physicist Workforce
- +2.5%Biologist Workforce
- +2.5%Engineer Workforce
when…
- Owner
- Policy: Research Processes
Who can work it
- Has owner
- Not: Is being purged
- Not: Is being assimilated
- Is sapient
In the game
Identity Designers intricately create new synthetic minds.
Identity Designer: questions
What does a Identity Designer produce in Stellaris?
For every 100 jobs filled: produces 1 Engineering Research, upkeep 2 Alloys a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.
How do I get Identity Designers jobs?
From Identity Complex.
Source: common/pop_jobs/13_machine_age_jobs.txt, Stellaris Cygnus v4.5.2 (9776).
