StellarisDB

Test Subject

Criminal job
researchtest subject

Test Subject is a criminal job in Stellaris 4.5.2. For every 100 jobs filled it produces 0.5 Engineering Research, 0.5 Physics Research, 1 Society Research and costs 1 Consumer Goods a month. 3 buildings and districts add it, among them Experimentation Nexus, Experimentation Complex and Experimentation Chambers.

Produces
+0.5Engineering Research+0.5Physics Research+1Society Research
Upkeep
1Consumer Goods
Per
100 jobs filled, a month
Sources
3
ID
test_subject

What a Test Subject produces

Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.

Upkeep per 100 jobs
1Consumer Goods
Produces per 100 jobs
+0.5Engineering Research+0.5Physics Research+1Society Research

Where Test Subjects come from

Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.

Other effects of the job

    • +300Amenities
    when…
    • +0.25Criminal Branch Office Trade
    when…
    • Planet
      • Has branch office
      • branch office owner
        • has councilor
          • Councilor: Syndication Agency Officer

Who can work it

  • Has owner
  • Is sapient
  • Not: has citizenship type
    • Country: the owner
    • Type: Servitude
  • Owner
    • Not: Gestalt Consciousness

In the game

Convicted of criminal activity, these individuals have been put to productive use as live test subjects in technological experiments.

Test Subject: questions

What does a Test Subject produce in Stellaris?

For every 100 jobs filled: produces 0.5 Engineering Research, 0.5 Physics Research, 1 Society Research, upkeep 1 Consumer Goods a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.

How do I get Test Subjects jobs?

From Experimentation Nexus, Experimentation Complex and Experimentation Chambers.

Source: common/pop_jobs/16_shroud_jobs.txt, Stellaris Cygnus v4.5.2 (9776).

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