
Test Subject
Test Subject is a criminal job in Stellaris 4.5.2. For every 100 jobs filled it produces 0.5 Engineering Research, 0.5 Physics Research, 1 Society Research and costs 1 Consumer Goods a month. 3 buildings and districts add it, among them Experimentation Nexus, Experimentation Complex and Experimentation Chambers.
What a Test Subject produces
Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.
- Upkeep per 100 jobs
1Consumer Goods- Produces per 100 jobs
+0.5Engineering Research
+0.5Physics Research
+1Society Research
Where Test Subjects come from
Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.
Other effects of the job
- +300Amenities
when…
- +0.25Criminal Branch Office Trade
when…
- Planet
- Has branch office
- branch office owner
- has councilor
- Councilor: Syndication Agency Officer
- has councilor
Who can work it
- Has owner
- Is sapient
- Not: has citizenship type
- Country: the owner
- Type: Servitude
- Owner
- Not: Gestalt Consciousness
In the game
Convicted of criminal activity, these individuals have been put to productive use as live test subjects in technological experiments.
Test Subject: questions
What does a Test Subject produce in Stellaris?
For every 100 jobs filled: produces 0.5 Engineering Research, 0.5 Physics Research, 1 Society Research, upkeep 1 Consumer Goods a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.
How do I get Test Subjects jobs?
From Experimentation Nexus, Experimentation Complex and Experimentation Chambers.
Source: common/pop_jobs/16_shroud_jobs.txt, Stellaris Cygnus v4.5.2 (9776).
