StellarisDB

Experimentation Complex

Research building
Not built directly

Experimentation Complex is a research building in Stellaris 4.5.2. It costs 600 Minerals, 50 Rare Crystals and takes 480 days to build, with an upkeep of 2 Energy Credits, 2 Rare Crystals a month. It adds Test Subjects, Experiment Engineers, Test Subject Drones and Experiment Engineer Drones jobs, depending on the empire. It needs Exotic Materials Labs. Upgrades to Experimentation Nexus.

Cost
600Minerals50Rare Crystals
Upkeep
2Energy Credits2Rare Crystals
Build time
480 days
Housing
—
ID
building_experimentation_chambers_2

Jobs Experimentation Complex adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

  • any of: Not: Is scope valid; any of: Not: Gestalt Consciousness
    • Any of
      • Not: Is scope valid
      • Owner
        • Not: Gestalt Consciousness
  • any of: Not: Is scope valid; any of: Not: Gestalt Consciousness
    • Any of
      • Not: Is scope valid
      • Owner
        • Not: Gestalt Consciousness
  • Gestalt Consciousness
    • Owner
      • Gestalt Consciousness
  • Gestalt Consciousness
    • Owner
      • Gestalt Consciousness
  • Modifier: Penal Colony; Not: Gestalt Consciousness
    • Modifier: Penal Colony
    • Owner
      • Not: Gestalt Consciousness
  • Modifier: Penal Colony; Gestalt Consciousness
    • Modifier: Penal Colony
    • Owner
      • Gestalt Consciousness

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
600Minerals50Rare Crystals
60Exotic Gases — Nomadic empire
  • Nomadic empire
Upkeep a month
2Energy Credits2Rare Crystals

What Experimentation Complex does

Only in some cases
    • +10%Materialist Ethics Attraction
    when…
    • Owner
      • Not: Gestalt Consciousness

Upgrade chain

upgrades = { } in the files: each building upgrades to the next.

  1. Experimentation Chambers
  2. →Experimentation Complex
  3. →Experimentation Nexus

How to unlock Experimentation Complex

Can be built when (allow)
  • Has upgraded capital
    • When Modifier: Resort World
      • Requires Resort Administration on colony.
    • When Modifier: Thrall-World
      • Requires Governor's Palace on colony.
    • When Planet class: Orbital Habitat
      • Requires Habitat Administration on colony.
    • When owner (Wilderness empire)
      • Requires Planetary Root Bundle on planet.
    • When owner (Hive Mind)
      • Requires Hive Core on colony.
    • When owner (Machine Intelligence)
      • Requires Administrative Array on colony.
    • Otherwise
      • Requires Planetary Administration on planet.
Destroyed or converted when (destroy_trigger)

In the game

A campus of top-secret technology and internment facilities, where lawbreaking … are used as subjects in experiments led by the empire's top ….

ID

building_experimentation_chambers_2

Experimentation Complex: questions

How much does Experimentation Complex cost in Stellaris?

600 Minerals, 50 Rare Crystals, 480 days to build; upkeep 2 Energy Credits, 2 Rare Crystals a month (common/buildings, base values).

What jobs does Experimentation Complex give?

Depending on the empire: Test Subjects, Experiment Engineers, Test Subject Drones and Experiment Engineer Drones.

What does Experimentation Complex upgrade from and to?

It is upgraded from Experimentation Chambers. It upgrades to Experimentation Nexus.

What is the ID of Experimentation Complex?

building_experimentation_chambers_2 (common/buildings, Stellaris 4.5.2).

Source: common/buildings/23_shroud_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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