
Experimentation Complex
Experimentation Complex is a research building in Stellaris 4.5.2. It costs 600 Minerals, 50 Rare Crystals and takes 480 days to build, with an upkeep of 2 Energy Credits, 2 Rare Crystals a month. It adds Test Subjects, Experiment Engineers, Test Subject Drones and Experiment Engineer Drones jobs, depending on the empire. It needs Exotic Materials Labs. Upgrades to Experimentation Nexus.
Jobs Experimentation Complex adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
400 Test Subjectsany of: Not: Is scope valid; any of: Not: Gestalt Consciousness
- Any of
- Not: Is scope valid
- Owner
- Not: Gestalt Consciousness
- Any of

any of: Not: Is scope valid; any of: Not: Gestalt Consciousness
- Any of
- Not: Is scope valid
- Owner
- Not: Gestalt Consciousness
- Any of

Gestalt Consciousness
- Owner
- Gestalt Consciousness
- Owner

Gestalt Consciousness
- Owner
- Gestalt Consciousness
- Owner
200 Test SubjectsModifier: Penal Colony; Not: Gestalt Consciousness
- Modifier: Penal Colony
- Owner
- Not: Gestalt Consciousness

Modifier: Penal Colony; Gestalt Consciousness
- Modifier: Penal Colony
- Owner
- Gestalt Consciousness
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
600Minerals
50Rare Crystals
60Exotic Gases — Nomadic empire- Nomadic empire
- Upkeep a month
2Energy Credits
2Rare Crystals
What Experimentation Complex does
- +10%Materialist Ethics Attraction
when…
- Owner
- Not: Gestalt Consciousness
Upgrade chain
upgrades = { } in the files: each building upgrades to the next.
How to unlock Experimentation Complex
- Has upgraded capital
- When Modifier: Resort World
- Requires Resort Administration on colony.
- When Modifier: Thrall-World
- Requires Governor's Palace on colony.
- When Planet class: Orbital Habitat
- Requires Habitat Administration on colony.
- When owner (Wilderness empire)
- Requires Planetary Root Bundle on planet.
- When owner (Hive Mind)
- Requires Hive Core on colony.
- When owner (Machine Intelligence)
- Requires Administrative Array on colony.
- Otherwise
- Requires Planetary Administration on planet.
- When Modifier: Resort World
Destroyed or converted when (destroy_trigger)
- Any of
- Owner
- Not: Is twisted experimenters empire
- Modifier: Resort World
- Modifier: Thrall-World
- Owner
In the game
A campus of top-secret technology and internment facilities, where lawbreaking … are used as subjects in experiments led by the empire's top ….
ID
building_experimentation_chambers_2Experimentation Complex: questions
How much does Experimentation Complex cost in Stellaris?
600 Minerals, 50 Rare Crystals, 480 days to build; upkeep 2 Energy Credits, 2 Rare Crystals a month (common/buildings, base values).
What jobs does Experimentation Complex give?
Depending on the empire: Test Subjects, Experiment Engineers, Test Subject Drones and Experiment Engineer Drones.
What does Experimentation Complex upgrade from and to?
It is upgraded from Experimentation Chambers. It upgrades to Experimentation Nexus.
What is the ID of Experimentation Complex?
building_experimentation_chambers_2 (common/buildings, Stellaris 4.5.2).
Source: common/buildings/23_shroud_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
