

Entrepreneur
Entrepreneur is a basic leader trait in Stellaris 4.5.2 for Commander, Scientist and Official. It gives +100 Artisan Jobs, +100 Artisan Drone Jobs and +5% Consumer Goods Produced from Artisans. It upgrades to Entrepreneur II.
What Entrepreneur does
Modifier lines by where the leader applies them, as the game prints them; triggered ones with their condition.
- from
- owner
- Is the same as: the owner of this
- owner
- Not: Trait is gestalt
- +100Artisan Jobs
- from
- owner
- Is the same as: the owner of this
- owner
- Trait is gestalt
- +100Artisan Drone Jobs
- +5%
Consumer Goods Produced from Artisans
- +2.5%
Consumer Goods Produced from Artisans
Tiers
replace_traits: each tier replaces the one before when the leader gains it.
Opposite traits
Who can get it
leader_potential_add and the other limits of the trait (the wording is ours).
- Not: Trait is crisis faction
- Galaxy flag: game_started
- Has base skill more than 1
- owner
- Country uses consumer goods
- Not: Leader flag: block_homeworld_traits
In the game
This leader has an enterprising mind, designing and producing impressive amounts of goods.
Entrepreneur: questions
Which leaders can get Entrepreneur?
Commander, Scientist and Official; it is a basic trait of common rarity.
Does Entrepreneur upgrade?
It is replaced by Entrepreneur II at the next tier.
What traits are opposite to Entrepreneur?
Energy Mogul, Energy Mogul II, Private Mines, Private Mines II, Homesteader, Homesteader II, Scrapper, Scrapper II, Celebrity and Celebrity II.
What is the ID of Entrepreneur?
leader_trait_entrepreneur
Source: common/traits/00_generic_leader_traits.txt, Stellaris Cygnus v4.5.2 (9776).