StellarisDB

Clone Army

Origin

Clone Army is an origin in Stellaris 4.5.2. Requirements: Does NOT have a Tankbound Civic. Not with Gestalt Consciousness, civic Permanent Employment or Natural Design and species Machine.

Kind
Origin
Group
Regular empires
Players can pick it
yes
ID
origin_clone_army
Clone Army
Clone Army

What Clone Army does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

- Homeworld: Ancient Clone Vat: +2

- Species Traits: Clone Soldier

- Additional Starting Technologies:

- Cloning

- Gene Banks

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

Species traits it sets

Traits the files put on the founder species (traits = { … }); a second species where the origin has one.

In the game

A species of short-lived and infertile soldier clones exceptionally proficient in matters of war, left masterless and alone to question their engineered purpose and uncertain fate.

Try it in the empire builder →

Clone Army: questions

What are the requirements for Clone Army in Stellaris?

Does NOT have a Tankbound Civic. Not with Gestalt Consciousness, civic Permanent Employment or Natural Design and species Machine.

What does the Clone Army origin do?

Its effects are listed in its description on this page.

What is the ID of Clone Army?

origin_clone_army (Stellaris 4.5.2).

Source: common/governments/civics/00_origins.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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