
Clone Army
Clone Army is an origin in Stellaris 4.5.2. Requirements: Does NOT have a Tankbound Civic. Not with Gestalt Consciousness, civic Permanent Employment or Natural Design and species Machine.
What Clone Army does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
- Homeworld: Ancient Clone Vat: +2
- Species Traits: Clone Soldier
- Additional Starting Technologies:
- Cloning
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
- Not: Ethic: Gestalt Consciousness
- None of
- Does NOT have a Tankbound Civic
- Not: Species archetype: Machine
Species traits it sets
Traits the files put on the founder species (traits = { … }); a second species where the origin has one.
In the game
A species of short-lived and infertile soldier clones exceptionally proficient in matters of war, left masterless and alone to question their engineered purpose and uncertain fate.
Try it in the empire builder →
Clone Army: questions
What are the requirements for Clone Army in Stellaris?
Does NOT have a Tankbound Civic. Not with Gestalt Consciousness, civic Permanent Employment or Natural Design and species Machine.
What does the Clone Army origin do?
Its effects are listed in its description on this page.
What is the ID of Clone Army?
origin_clone_army (Stellaris 4.5.2).
Source: common/governments/civics/00_origins.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).