StellarisDB

Common Ground

Origin
Federations

Common Ground is an origin in Stellaris 4.5.2. Requirements: Is not Xenophobe; Does NOT have a Genocidal Civic. Not with civic Barbaric Despoilers or Inward Perfection. DLC: Federations.

Kind
Origin
Group
Regular empires
Players can pick it
yes
ID
origin_common_ground
Common Ground
Common Ground

What Common Ground does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

- Leader of a non-Hegemony Federation

- Guaranteed Habitable Worlds: Replaced with Federation members

- Additional Starting Technologies: Federation Code

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

In the game

This civilization established early contact with their immediate alien neighbors. Finding strength in their differences, they soon decided to face the future, and whatever it might bring, together.

Try it in the empire builder →

Common Ground: questions

What are the requirements for Common Ground in Stellaris?

Is not Xenophobe; Does NOT have a Genocidal Civic. Not with civic Barbaric Despoilers or Inward Perfection. DLC: Federations.

What does the Common Ground origin do?

Its effects are listed in its description on this page.

What is the ID of Common Ground?

origin_common_ground (Stellaris 4.5.2).

Source: common/governments/civics/00_origins.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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