
Clone Soldier
Clone Soldier is a biological species trait in Stellaris 4.5.2 that costs no trait points. It is for Biological and Lithoid species, added later, not at species creation. It gives +50% Governing Ethics Attraction, -40 Leader Lifespan and +50% Army Damage. Opposite of Fertile, Slow Breeders, Rapid Breeders, Clone Soldier Ascendant and 8 more.
What Clone Soldier does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- +50%Governing Ethics Attraction
- -40Leader Lifespan
- +50%Army Damage
- +25%
Pop Food Upkeep - +25%
Pop Mineral Upkeep - +25%
Pop Alloy Upkeep
Opposite traits
A species cannot have this trait together with any of these.
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Can add cloning traits
- from
- Tradition: Clone Synthesization
- from
- from
- Country flag: clone_army_full_potential
In the game
Engineered for compliance and war: short-lived, unable to reproduce naturally, and very efficient.
Clone Soldier: questions
How many trait points does Clone Soldier cost?
Clone Soldier costs no trait points (common/traits, Stellaris 4.5.2).
What traits are opposite to Clone Soldier?
Fertile, Slow Breeders, Rapid Breeders, Clone Soldier Ascendant, Clone Soldier Descendant, Budding, Crystallization, Polymelic, Psychological Infertility, Existential Iteroparity and 2 more: a species cannot have both.
Can I pick Clone Soldier at species creation?
No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.
What is the ID of Clone Soldier?
trait_clone_soldier_infertile
Source: common/traits/02_species_traits_basic_characteristics.txt, Stellaris Cygnus v4.5.2 (9776).