
War Doctrine
War Doctrine is a policy in Stellaris 4.5.2 with 8 options: Defense in Depth, Hit and Run, Rapid Deployment, No Retreat, Rip and Tear, Ravenous Onslaught, Final Price, Force Preservation.
Options
Defense in Depthdefense_in_depth_doctrine- +10%Home Territory Fire Rate
Allowed when (valid)
- Any of
- Country type: default
- Tradition: Supremacy Traditions Finished
- Country type: enclave_mercenary
Let the enemy come to us. We shall fight them for every planet, every moon, every asteroid that lies within our space. We shall never surrender.
Hit and Runhit_and_run_doctrine- +2Disengagement Opportunities
- +33%Combat Disengagement Chance
- -25%Emergency FTL Damage Risk
Allowed when (valid)
- Any of
- Country type: default
- Tradition: Supremacy Traditions Finished
- Country type: enclave_mercenary
A superior foe can be gradually whittled down by repeated hit and run attacks. The killing blow is delivered only when the odds are favorable.
Rapid Deploymentrapid_deployment_doctrine- +25%Sublight Speed
- +10%Ship Weapons Range
Allowed when (valid)
- Any of
- Country type: default
- Tradition: Supremacy Traditions Finished
- Country type: enclave_mercenary
We must move quickly to strike where the enemy is weakest, and defend where the enemy means to attack. Maneuver is the key to success.
No Retreatno_retreat_doctrine- +1Disengagement Chance Reduction
- +50%Emergency FTL Jump Cooldown
- +33%Ship Fire Rate
Allowed when (valid)
- Any of
- Country type: default
- Tradition: Supremacy Traditions Finished
- Country type: enclave_mercenary
- Any of
Our ships are expected to fight to the bitter end. We will tolerate no withdrawals, no retreats, no routs. For our fleet there is only victory or death. Not one step back!
Rip and Tearrip_and_tear- +7%Ship Fire Rate
- +7%Ship Weapons Damage
- -15%Ship Hull Points
Who can pick it
- Country flag: hunger_accord
The presence of the Eater of Worlds can be manifested into fleet weaponry itself, with no regard for the safety of the rest of the ship.
Destroys any ship debris left behind.
Ravenous Onslaughtravenous_onslaught- +5%Enemy Ship Stealing Chance
- +33%Combat Disengagement Chance
- -25%Ship Weapons Range
Who can pick it
- Country flag: hunger_accord
The hunger of the Eater of Worlds drives our fleets into frenzied close quarter engagements. Whatever vessels remain functional in the aftermath of the carnage we claim as our own.
Final Pricefinal_price_doctrine- +1Disengagement Chance Reduction
- +15%Ship Fire Rate
- +50%Upon death, inflict a percentage of this creature's hull and armor as damage to a nearby enemy
Allowed when (valid)
- Has menace perk: By Any Means Necessary
Our soldiers know their duty, and that their names will be forever etched in galactic history after they pay the ultimate price to save us all.
Force Preservationforce_preservation_doctrine- +50%Combat Disengagement Chance
- +10%Damage Reduction
- +10%Ship Weapons Range
Allowed when (valid)
- Has menace perk: By Any Means Necessary
There is a time and place to give your life in service of a cause. Until the time comes, we cannot afford to squander the lives of our people.
Who has this policy
- Any of
- Country type: default
- Any of
- Tradition: Supremacy Traditions Finished
- Country flag: hunger_accord
- Is mercenary
- Any of
- Civic: Mercenary Enclave
- Is mercenary mindwarden enclave
- Any of
- Country type: enclave_mercenary
- Has menace perk: By Any Means Necessary
In the game
There are many ways to prosecute a war to a successful conclusion. We must choose the doctrine that best plays to our strengths and weaknesses.
ID
war_doctrineSource: common/policies/00_policies.txt, Stellaris Cygnus v4.5.2 (9776).