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War Doctrine

Policy · 8 options

War Doctrine is a policy in Stellaris 4.5.2 with 8 options: Defense in Depth, Hit and Run, Rapid Deployment, No Retreat, Rip and Tear, Ravenous Onslaught, Final Price, Force Preservation.

Options
8
Category
military
ID
war_doctrine

Options

  • Defense in Depth
    defense_in_depth_doctrine
    • +10%Home Territory Fire Rate
    Allowed when (valid)

    Let the enemy come to us. We shall fight them for every planet, every moon, every asteroid that lies within our space. We shall never surrender.

  • Hit and Run
    hit_and_run_doctrine
    • +2Disengagement Opportunities
    • +33%Combat Disengagement Chance
    • -25%Emergency FTL Damage Risk
    Allowed when (valid)

    A superior foe can be gradually whittled down by repeated hit and run attacks. The killing blow is delivered only when the odds are favorable.

  • Rapid Deployment
    rapid_deployment_doctrine
    • +25%Sublight Speed
    • +10%Ship Weapons Range
    Allowed when (valid)

    We must move quickly to strike where the enemy is weakest, and defend where the enemy means to attack. Maneuver is the key to success.

  • No Retreat
    no_retreat_doctrine
    • +1Disengagement Chance Reduction
    • +50%Emergency FTL Jump Cooldown
    • +33%Ship Fire Rate
    Allowed when (valid)

    Our ships are expected to fight to the bitter end. We will tolerate no withdrawals, no retreats, no routs. For our fleet there is only victory or death. Not one step back!

  • Rip and Tear
    rip_and_tear
    • +7%Ship Fire Rate
    • +7%Ship Weapons Damage
    • -15%Ship Hull Points
    Who can pick it
    • Country flag: hunger_accord

    The presence of the Eater of Worlds can be manifested into fleet weaponry itself, with no regard for the safety of the rest of the ship.

    Destroys any ship debris left behind.

  • Ravenous Onslaught
    ravenous_onslaught
    • +5%Enemy Ship Stealing Chance
    • +33%Combat Disengagement Chance
    • -25%Ship Weapons Range
    Who can pick it
    • Country flag: hunger_accord

    The hunger of the Eater of Worlds drives our fleets into frenzied close quarter engagements. Whatever vessels remain functional in the aftermath of the carnage we claim as our own.

  • Final Price
    final_price_doctrine
    • +1Disengagement Chance Reduction
    • +15%Ship Fire Rate
    • +50%Upon death, inflict a percentage of this creature's hull and armor as damage to a nearby enemy
    Allowed when (valid)
    • Has menace perk: By Any Means Necessary

    Our soldiers know their duty, and that their names will be forever etched in galactic history after they pay the ultimate price to save us all.

  • Force Preservation
    force_preservation_doctrine
    • +50%Combat Disengagement Chance
    • +10%Damage Reduction
    • +10%Ship Weapons Range
    Allowed when (valid)
    • Has menace perk: By Any Means Necessary

    There is a time and place to give your life in service of a cause. Until the time comes, we cannot afford to squander the lives of our people.

Who has this policy

In the game

There are many ways to prosecute a war to a successful conclusion. We must choose the doctrine that best plays to our strengths and weaknesses.

ID

war_doctrine

Source: common/policies/00_policies.txt, Stellaris Cygnus v4.5.2 (9776).

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