
War Philosophy
War Philosophy is a policy in Stellaris 4.5.2 with 3 options: Unrestricted Wars, Liberation Wars, Defensive Wars.
Options
Unrestricted Warsunrestricted_warsNo modifier: the option works through flags and scripts.
Allowed when (valid)
War is a dish best served frequently, and to those who will not cook for themselves.
No restrictions on claiming systems
Liberation Warsliberation_warsNo modifier: the option works through flags and scripts.
Who can pick it
Allowed when (valid)
We must further our own interests, even when they run contrary to the interests of others.
Claiming others' systems is only allowed during defensive wars or against Gestalt Consciousness empires
Unlocks the 'Ideology' Casus Belli on all empires with differing Ethics
Defensive Warsno_warsNo modifier: the option works through flags and scripts.
Allowed when (valid)
Violence is a last resort to ensure the integrity of our nation.
Claiming of systems is only allowed during defensive wars
Who has this policy
- Any of
- Country type: default
- Country type: Fallen Empire
- Country type: Awakened Empire
- Not: Is at war
In the game
War is a complex matter, war between stellar nations even more so. How we approach armed conflict is of critical importance to external affairs.
ID
war_philosophySource: common/policies/00_policies.txt, Stellaris Cygnus v4.5.2 (9776).