
Autocannons
Autocannons is a tier 2 engineering technology (Propulsion) in Stellaris 4.5.2. Its base cost is 2,500 research. It needs Coilguns. It unlocks Large Autocannon, Large Quill Battery, Medium Autocannon and 4 more and leads to Ripper Cannons. Console: research_technology tech_autocannons_1.
What Autocannons does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +5%Army Damage
What Autocannons unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Autocannons
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 75) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
The whole research path: 2 technologies, 3,750 base research with this one
What Autocannons leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Quill Battery
- Uses bio-ships
In the game
Large-caliber ballistic weapons that fire cased explosive shells. The main advantage of these cannons is their high rate of fire.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_autocannons_1Draw weight script, as in common/technology/00_eng_weapon_tech.txt
modifier = {
factor = 1.25
has_ethic = ethic_militarist
}
modifier = {
factor = 1.5
has_ethic = ethic_fanatic_militarist
}
modifier = {
factor = 0.5
NOT = {
has_technology = tech_mass_drivers_1
}
}Autocannons: questions
How do I get Autocannons in Stellaris?
Research Coilguns first (2 technologies in the whole chain); then Autocannons can be drawn as one of the 3 engineering research options.
What does Autocannons do?
It gives +5% Army Damage. It unlocks Large Autocannon (ship component), Large Quill Battery (ship component), Medium Autocannon (ship component), Medium Quill Battery (ship component), Small Autocannon (ship component), Small Quill Battery (ship component) and 1 more. It leads to Ripper Cannons.
What is the ID of Autocannons?
The technology's ID is tech_autocannons_1. To get it with the console: research_technology tech_autocannons_1 (Stellaris 4.5.2).
How much does Autocannons cost?
2,500 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.