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Autocannons

Tier 2 engineering technology · Propulsion
EngineeringTier 2Propulsion

Autocannons is a tier 2 engineering technology (Propulsion) in Stellaris 4.5.2. Its base cost is 2,500 research. It needs Coilguns. It unlocks Large Autocannon, Large Quill Battery, Medium Autocannon and 4 more and leads to Ripper Cannons. Console: research_technology tech_autocannons_1.

AutocannonsPropulsion· tier 22,500
Base cost
2,500
Area
Engineering
Tier
2
Draw weight
75
Path from start
2 techs, 3,750 research
ID
tech_autocannons_1

What Autocannons does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +5%Army Damage

What Autocannons unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Autocannons

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 75) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

The whole research path: 2 technologies, 3,750 base research with this one
  1. Mass Driversstarting tech
  2. Coilguns1,250 · tier 1

What Autocannons leads to

Technologies that list it as a prerequisite.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Quill Battery
    • Uses bio-ships

In the game

Large-caliber ballistic weapons that fire cased explosive shells. The main advantage of these cannons is their high rate of fire.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_autocannons_1
Draw weight script, as in common/technology/00_eng_weapon_tech.txt
modifier = {
	factor = 1.25
	has_ethic = ethic_militarist
}
modifier = {
	factor = 1.5
	has_ethic = ethic_fanatic_militarist
}
modifier = {
	factor = 0.5
	NOT = {
		has_technology = tech_mass_drivers_1
	}
}

Autocannons: questions

How do I get Autocannons in Stellaris?

Research Coilguns first (2 technologies in the whole chain); then Autocannons can be drawn as one of the 3 engineering research options.

What does Autocannons do?

It gives +5% Army Damage. It unlocks Large Autocannon (ship component), Large Quill Battery (ship component), Medium Autocannon (ship component), Medium Quill Battery (ship component), Small Autocannon (ship component), Small Quill Battery (ship component) and 1 more. It leads to Ripper Cannons.

What is the ID of Autocannons?

The technology's ID is tech_autocannons_1. To get it with the console: research_technology tech_autocannons_1 (Stellaris 4.5.2).

How much does Autocannons cost?

2,500 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_eng_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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