
Auxiliary Fire-control
Auxiliary Fire-control is a tier 1 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 1,500 research. It needs Specialized Combat Computers. It unlocks Artificial Fire Control Instinct and Auxiliary Fire-control. Console: research_technology tech_auxiliary_fire_control.
What Auxiliary Fire-control unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Auxiliary Fire-control
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 90) and its weight modifiers.
The whole research path: 3 technologies, 4,000 base research with this one
In the game
By installing an auxiliary fire-control system our ships can afford to make more advanced calculations, increasing accuracy.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_auxiliary_fire_controlAuxiliary Fire-control: questions
How do I get Auxiliary Fire-control in Stellaris?
Research Specialized Combat Computers first (3 technologies in the whole chain); then Auxiliary Fire-control can be drawn as one of the 3 physics research options.
What does Auxiliary Fire-control do?
It unlocks Artificial Fire Control Instinct (ship component) and Auxiliary Fire-control (ship component).
What is the ID of Auxiliary Fire-control?
The technology's ID is tech_auxiliary_fire_control. To get it with the console: research_technology tech_auxiliary_fire_control (Stellaris 4.5.2).
How much does Auxiliary Fire-control cost?
1,500 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.