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Auxiliary Fire-control

Tier 1 physics technology · Computing
PhysicsTier 1Computing

Auxiliary Fire-control is a tier 1 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 1,500 research. It needs Specialized Combat Computers. It unlocks Artificial Fire Control Instinct and Auxiliary Fire-control. Console: research_technology tech_auxiliary_fire_control.

Auxiliary Fire-controlComputing· tier 11,500
Base cost
1,500
Area
Physics
Tier
1
Draw weight
90
Path from start
3 techs, 4,000 research
ID
tech_auxiliary_fire_control

What Auxiliary Fire-control unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Auxiliary Fire-control

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 90) and its weight modifiers.

The whole research path: 3 technologies, 4,000 base research with this one
  1. Scientific Methodstarting tech
  2. Administrative AI1,000 · tier 1
  3. Specialized Combat Computers1,500 · tier 1

In the game

By installing an auxiliary fire-control system our ships can afford to make more advanced calculations, increasing accuracy.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_auxiliary_fire_control

Auxiliary Fire-control: questions

How do I get Auxiliary Fire-control in Stellaris?

Research Specialized Combat Computers first (3 technologies in the whole chain); then Auxiliary Fire-control can be drawn as one of the 3 physics research options.

What does Auxiliary Fire-control do?

It unlocks Artificial Fire Control Instinct (ship component) and Auxiliary Fire-control (ship component).

What is the ID of Auxiliary Fire-control?

The technology's ID is tech_auxiliary_fire_control. To get it with the console: research_technology tech_auxiliary_fire_control (Stellaris 4.5.2).

How much does Auxiliary Fire-control cost?

1,500 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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