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Maximized Productivity

Tier 4 society technology · Statecraft
SocietyTier 4Statecraft

Maximized Productivity is a tier 4 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 12,000 research. It needs Galactic Administration and Efficiencies of Scale. Console: research_technology tech_capital_productivity_3.

Maximized ProductivityStatecraft· tier 412,000
Base cost
12,000
Area
Society
Tier
4
Draw weight
70
Path from start
6 techs, 30,500 research
ID
tech_capital_productivity_3

How to get Maximized Productivity

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 70) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area.

The whole research path: 6 technologies, 30,500 base research with this one
  1. Unified Governmentstarting tech
  2. Societal Unification1,000 · tier 1
  3. Improved Production3,000 · tier 2
  4. Colonial Centralization2,500 · tier 2
  5. Efficiencies of Scale6,000 · tier 3
  6. Galactic Administration6,000 · tier 3

In the game

Continued advancements in technology allow our most developed planets to reach productivity levels unheard of in earlier times.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_capital_productivity_3
Draw weight script, as in common/technology/00_soc_tech.txt
factor = 1
modifier = {
	factor = 0.25
	NOT = {
		has_tradition = tr_prosperity_finish
	}
}

Maximized Productivity: questions

How do I get Maximized Productivity in Stellaris?

Research Galactic Administration and Efficiencies of Scale first (6 technologies in the whole chain); then Maximized Productivity can be drawn as one of the 3 society research options.

What is the ID of Maximized Productivity?

The technology's ID is tech_capital_productivity_3. To get it with the console: research_technology tech_capital_productivity_3 (Stellaris 4.5.2).

How much does Maximized Productivity cost?

12,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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