
Standardized Corvette Patterns
Standardized Corvette Patterns is a tier 1 engineering technology (Voidcraft) in Stellaris 4.5.2. Its base cost is 1,250 research. It needs Corvettes. Console: research_technology tech_corvette_build_speed.
What Standardized Corvette Patterns does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- -5%Corvette Build Cost
- +25%Corvette Build Speed
- +25%Offspring Corvette Build Speed
- +25%Frigate Build Speed
- Corvette Build Cost: -5% Corvette Build Speed: +25% Frigate Build Cost: -5% Frigate Build Speed: +25%
How to get Standardized Corvette Patterns
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 95) and its weight modifiers.
- Not: Uses bio-ships
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Standardized Small-Scale Cloning
- Is beastmasters empire
In the game
Establishing new standards for the modeling and construction of corvettes greatly improves the efficiency of the production pipeline.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_corvette_build_speedStandardized Corvette Patterns: questions
How do I get Standardized Corvette Patterns in Stellaris?
Research Corvettes first; then Standardized Corvette Patterns can be drawn as one of the 3 engineering research options. It also has conditions (see Requirements on this page).
What does Standardized Corvette Patterns do?
It gives -5% Corvette Build Cost, +25% Corvette Build Speed, +25% Offspring Corvette Build Speed and +25% Frigate Build Speed.
What is the ID of Standardized Corvette Patterns?
The technology's ID is tech_corvette_build_speed. To get it with the console: research_technology tech_corvette_build_speed (Stellaris 4.5.2).
How much does Standardized Corvette Patterns cost?
1,250 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.