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Space Ranchers

Civic · Megacorporations
MegacorporationsCan be changed laterGrand Archive

Space Ranchers is a civic in Stellaris 4.5.2 for Megacorporations. Not with civic Beastmasters, civic Privatized Exploration or Biometallic Cartel and origin Cosmic Dawn. It gives +200% Artificial Military Ship Build Cost, +200% Artificial Military Ship Upkeep Cost and -15% Space Fauna Ship Cloning Cost. DLC: Grand Archive.

Kind
Civic
Group
Megacorporations
Players can pick it
yes
Clashes with
3
ID
civic_corporate_beastmasters
Space Ranchers

What Space Ranchers does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

- Additional Starting Technologies:

- Gravity Snares

- Artificial Breeding

- Available Starbase Buildings: Beastports

- Home System: Start with a Beastport

- Starting Military Ships are replaced with Space Amoebas

- Starting  Genetic Material:

- Common Space Amoeba

- The Fast Food Chain Corporate Building generates additional Trade and adds +200  Trader jobs to our Capital.

  • +200%Artificial Military Ship Build Cost
  • +200%Artificial Military Ship Upkeep Cost
  • -15%Space Fauna Ship Cloning Cost
  • -10%Space Fauna Ship Upkeep
  • +60Add Attunement with the Composer of Strands

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

Cannot be taken with Space Ranchers

Civics that forbid this one or that this one forbids.

In the game

Originally an elite guild of animal ranchers, this Megacorporation has developed the technology to raise and care for the voidborne creatures in its home system.

Try it in the empire builder →

Space Ranchers: questions

What are the requirements for Space Ranchers in Stellaris?

No ethic, authority or civic requirement. Not with civic Beastmasters, civic Privatized Exploration or Biometallic Cartel and origin Cosmic Dawn. Some rules combine several options: see Requirements on the page. DLC: Grand Archive.

What can't Space Ranchers be combined with?

Beastmasters, Privatized Exploration and Biometallic Cartel — each forbids the other in the files' rules.

What does the Space Ranchers civic do?

It gives +200% Artificial Military Ship Build Cost, +200% Artificial Military Ship Upkeep Cost, -15% Space Fauna Ship Cloning Cost, -10% Space Fauna Ship Upkeep and +60 Add Attunement with the Composer of Strands, plus the effects its description lists.

Can Space Ranchers be changed after the game starts?

Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.

What is the ID of Space Ranchers?

civic_corporate_beastmasters (Stellaris 4.5.2).

Source: common/governments/civics/03_corporate_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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