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Sapient Combat Simulations

Tier 4 physics technology · Computing
PhysicsTier 4ComputingRareDangerous

Sapient Combat Simulations is a rare dangerous tier 4 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 10,000 research. It needs Extended Combat Algorithms and Positronic AI. It unlocks Sapient Combat Computer (Artillery), Sapient Combat Computer (Carrier), Sapient Combat Computer (Line) and 19 more. Console: research_technology tech_combat_computers_3.

Sapient Combat SimulationsComputing· tier 410,000
Base cost
10,000
Area
Physics
Tier
4
Draw weight
40
Path from start
6 techs, 27,000 research
ID
tech_combat_computers_3

What Sapient Combat Simulations does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • Unlocks Component: Sapient Combat AI
    Sapient Combat AI Exploiting our sapient AI's sense of self-preservation, or fear of death, should greatly enhance its responsiveness in combat.

What Sapient Combat Simulations unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Sapient Combat Simulations

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 40) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

The whole research path: 6 technologies, 27,000 base research with this one
  1. Scientific Methodstarting tech
  2. Administrative AI1,000 · tier 1
  3. Self-Evolving Logic2,500 · tier 2
  4. Specialized Combat Computers1,500 · tier 1
  5. Positronic AI8,000 · tier 4
  6. Extended Combat Algorithms4,000 · tier 3
Conditions (potential)

In the game

Running sapient AIs through high-intensity combat simulations yields valuable insight into potential optimizations for risk-evaluation techniques.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_combat_computers_3
Draw weight script, as in common/technology/00_phys_tech.txt
factor = 0.5
modifier = {
	factor = 0.20
	NOR = {
		has_trait_in_council = {
			TRAIT = leader_trait_expertise_computing
		}
		has_trait_in_council = {
			TRAIT = leader_trait_curator
		}
		has_trait_in_council = {
			TRAIT = leader_trait_maniacal
		}
		has_trait_in_council = {
			TRAIT = leader_trait_maniacal_2
		}
		has_trait_in_council = {
			TRAIT = leader_trait_maniacal_3
		}
	}
}
modifier = {
	factor = 0
	has_policy_flag = ai_outlawed
}
modifier = {
	factor = @federation_perk_factor
	has_federation = yes
	federation = {
		has_federation_perk = rare_tech_boost
		any_member = {
			has_technology = tech_combat_computers_3
		}
	}
}

Sapient Combat Simulations: questions

How do I get Sapient Combat Simulations in Stellaris?

Research Extended Combat Algorithms and Positronic AI first (6 technologies in the whole chain); then Sapient Combat Simulations can be drawn as one of the 3 physics research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).

What does Sapient Combat Simulations do?

It unlocks Sapient Combat Computer (Artillery) (ship component), Sapient Combat Computer (Carrier) (ship component), Sapient Combat Computer (Line) (ship component), Sapient Combat Computer (Picket) (ship component), Sapient Combat Computer (Platform) (ship component), Sapient Combat Computer (Siege) (ship component) and 16 more.

What is the ID of Sapient Combat Simulations?

The technology's ID is tech_combat_computers_3. To get it with the console: research_technology tech_combat_computers_3 (Stellaris 4.5.2).

How much does Sapient Combat Simulations cost?

10,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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