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Predictive Consumerism

Tier 4 physics technology · Computing
PhysicsTier 4Computing

Predictive Consumerism is a tier 4 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 8,000 research. It needs Replicator Kiosks, Market Analysis Algorithms and Self-Evolving Logic. Console: research_technology tech_consumer_good_refinement_2.

Predictive ConsumerismComputing· tier 48,000
Base cost
8,000
Area
Physics
Tier
4
Draw weight
45
Path from start
10 techs, 22,500 research
ID
tech_consumer_good_refinement_2

What Predictive Consumerism does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +5%Resources Produced from Artisans

How to get Predictive Consumerism

Conditions (potential)
  • Country uses consumer goods

In the game

Using advanced AIs, we can reliably predict consumer demand before it exists.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_consumer_good_refinement_2
Draw weight script, as in common/technology/00_phys_tech.txt
factor = 2

Predictive Consumerism: questions

How do I get Predictive Consumerism in Stellaris?

Research Replicator Kiosks, Market Analysis Algorithms and Self-Evolving Logic first (10 technologies in the whole chain); then Predictive Consumerism can be drawn as one of the 3 physics research options. It also has conditions (see Requirements on this page).

What does Predictive Consumerism do?

It gives +5% Resources Produced from Artisans.

What is the ID of Predictive Consumerism?

The technology's ID is tech_consumer_good_refinement_2. To get it with the console: research_technology tech_consumer_good_refinement_2 (Stellaris 4.5.2).

How much does Predictive Consumerism cost?

8,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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