
Predictive Consumerism
Predictive Consumerism is a tier 4 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 8,000 research. It needs Replicator Kiosks, Market Analysis Algorithms and Self-Evolving Logic. Console: research_technology tech_consumer_good_refinement_2.
What Predictive Consumerism does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +5%Resources Produced from Artisans
How to get Predictive Consumerism
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 45) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area.
The whole research path: 10 technologies, 22,500 base research with this one
Unified Governmentstarting tech
Scientific Methodstarting tech
Societal Unification1,000 · tier 1
Industrial Basestarting tech
Administrative AI1,000 · tier 1
Colonial Centralization2,500 · tier 2
Nano-Circuit Assembly1,500 · tier 1
Self-Evolving Logic2,500 · tier 2
Market Analysis Algorithms2,000 · tier 2
Replicator Kiosks4,000 · tier 3
- Country uses consumer goods
In the game
Using advanced AIs, we can reliably predict consumer demand before it exists.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_consumer_good_refinement_2Draw weight script, as in common/technology/00_phys_tech.txt
factor = 2
Predictive Consumerism: questions
How do I get Predictive Consumerism in Stellaris?
Research Replicator Kiosks, Market Analysis Algorithms and Self-Evolving Logic first (10 technologies in the whole chain); then Predictive Consumerism can be drawn as one of the 3 physics research options. It also has conditions (see Requirements on this page).
What does Predictive Consumerism do?
It gives +5% Resources Produced from Artisans.
What is the ID of Predictive Consumerism?
The technology's ID is tech_consumer_good_refinement_2. To get it with the console: research_technology tech_consumer_good_refinement_2 (Stellaris 4.5.2).
How much does Predictive Consumerism cost?
8,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.