
Growth Chamber
Growth Chamber is a tier 4 society technology (Biology) in Stellaris 4.5.2. Its base cost is 10,000 research. It needs Stingers. It leads to Advanced Growth Chamber. Console: research_technology tech_growth_chamber_1.
What Growth Chamber unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Growth Chambercondition
Ring Growth Chambercondition
Waystation Growth Chambercondition
How to get Growth Chamber
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 40) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area.
The whole research path: 4 technologies, 22,000 base research with this one
- Uses bio-ships
What Growth Chamber leads to
Technologies that list it as a prerequisite.
In the game
The construction of Growth Chambers enables the organic cultivation of biological ships within the fleet.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_growth_chamber_1Draw weight script, as in common/technology/00_biogenesis_tech.txt
modifier = {
factor = 0
NOR = {
has_technology = tech_mine_exotic_gases
has_technology = tech_exotic_gases
has_country_flag = has_market_access
}
}Growth Chamber: questions
How do I get Growth Chamber in Stellaris?
Research Stingers first (4 technologies in the whole chain); then Growth Chamber can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Growth Chamber do?
It unlocks Growth Chamber (starbase building), Ring Growth Chamber (starbase building) and Waystation Growth Chamber (starbase module). It leads to Advanced Growth Chamber.
What is the ID of Growth Chamber?
The technology's ID is tech_growth_chamber_1. To get it with the console: research_technology tech_growth_chamber_1 (Stellaris 4.5.2).
How much does Growth Chamber cost?
10,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.