
Wormhole Stabilization
Wormhole Stabilization is a rare tier 3 physics technology (Particles) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Hyperlane Breach Points. It unlocks Starlit Wormhole and Wormhole and leads to Stellar Cannon. Console: research_technology tech_wormhole_stabilization.
What Wormhole Stabilization unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
- Starlit Wormhole
- Wormhole
How to get Wormhole Stabilization
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.
The whole research path: 2 technologies, 6,500 base research with this one
What Wormhole Stabilization leads to
Technologies that list it as a prerequisite.
In the game
A naturally occurring subspace wormhole is a fickle thing, and its fluctuating energy levels typically make it impossible to travel safely between its linked apertures. There are ways to temporarily stabilize its matrix, however.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_wormhole_stabilizationDraw weight script, as in common/technology/00_phys_tech.txt
factor = 0.5
modifier = {
factor = 0.5
NOR = {
has_trait_in_council = {
TRAIT = leader_trait_expertise_particles
}
has_trait_in_council = {
TRAIT = leader_trait_curator
}
has_trait_in_council = {
TRAIT = leader_trait_spark_of_genius
}
has_trait_in_council = {
TRAIT = leader_trait_spark_of_genius_2
}
has_trait_in_council = {
TRAIT = leader_trait_maniacal
}
has_trait_in_council = {
TRAIT = leader_trait_maniacal_2
}
has_trait_in_council = {
TRAIT = leader_trait_maniacal_3
}
}
}
modifier = {
factor = 1.25
has_tradition = tr_discovery_adopt
}
modifier = {
factor = @federation_perk_factor
has_federation = yes
federation = {
has_federation_perk = rare_tech_boost
any_member = {
has_technology = tech_wormhole_stabilization
}
}
}
modifier = {
factor = @ap_grasp_the_void_travel_tech
has_ascension_perk = ap_grasp_the_void
}
modifier = {
factor = @eager_explorer_effect
is_eager_explorer_empire = yes
}
modifier = {
factor = 0
NOR = {
has_seen_any_bypass = wormhole
any_relation = {
is_country_type = default
has_communications = ROOT
has_technology = tech_wormhole_stabilization
}
}
}
modifier = {
factor = 4
owns_any_bypass = wormhole
}
modifier = {
factor = 10
mid_game_years_passed > 0
has_country_flag = chosen_empire
}Wormhole Stabilization: questions
How do I get Wormhole Stabilization in Stellaris?
Research Hyperlane Breach Points first (2 technologies in the whole chain); then Wormhole Stabilization can be drawn as one of the 3 physics research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project.
What does Wormhole Stabilization do?
It unlocks Starlit Wormhole (bypass) and Wormhole (bypass). It leads to Stellar Cannon.
What is the ID of Wormhole Stabilization?
The technology's ID is tech_wormhole_stabilization. To get it with the console: research_technology tech_wormhole_stabilization (Stellaris 4.5.2).
How much does Wormhole Stabilization cost?
4,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.