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Subspace Sensors

Tier 3 physics technology · Computing
PhysicsTier 3Computing

Subspace Sensors is a tier 3 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Gravitic Sensors. It unlocks Subspace Sensors and Subspace-Monitoring Sensory Organs and leads to 2 technologies. Console: research_technology tech_sensors_3.

Subspace SensorsComputing· tier 34,000
Base cost
4,000
Area
Physics
Tier
3
Draw weight
65
Path from start
1 techs, 6,000 research
ID
tech_sensors_3

What Subspace Sensors does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • Unlocks Component: Subspace Sensors
    Subspace Sensors Sensors that detect the subspace fluctuations left in the wake of traveling starships. Their sensitivity and range is greater than that of a gravitic sensor array.

What Subspace Sensors unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Starbase building · 1
Starbase module · 1

How to get Subspace Sensors

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.

What Subspace Sensors leads to

Technologies that list it as a prerequisite.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Subspace Sensors
    • Uses bio-ships

In the game

Sensors that detect the subspace fluctuations left in the wake of traveling starships. Their sensitivity and range is greater than that of a gravitic sensor array.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_sensors_3
Draw weight script, as in common/technology/00_phys_tech.txt
modifier = {
	factor = 1.25
	has_tradition = tr_discovery_adopt
}
modifier = {
	factor = 1.25
	has_tradition = tr_subterfuge_adopt
}
modifier = {
	factor = 1.25
	is_nomadic = no
	any_system_within_border = {
		is_inside_nebula = yes
	}
}
modifier = {
	factor = 1.25
	is_nomadic = yes
	any_owned_nonprimary_starbase = {
		is_waystation_starbase = yes
		solar_system = {
			is_inside_nebula = yes
		}
	}
}

Subspace Sensors: questions

How do I get Subspace Sensors in Stellaris?

Research Gravitic Sensors first; then Subspace Sensors can be drawn as one of the 3 physics research options.

What does Subspace Sensors do?

It unlocks Subspace Sensors (ship component), Subspace-Monitoring Sensory Organs (ship component), Black Hole Observatory (starbase building) and Waystation Observatory (starbase module). It leads to Tachyon Sensors and Zro Distillation.

What is the ID of Subspace Sensors?

The technology's ID is tech_sensors_3. To get it with the console: research_technology tech_sensors_3 (Stellaris 4.5.2).

How much does Subspace Sensors cost?

4,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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