
Subspace Sensors
Subspace Sensors is a tier 3 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Gravitic Sensors. It unlocks Subspace Sensors and Subspace-Monitoring Sensory Organs and leads to 2 technologies. Console: research_technology tech_sensors_3.
What Subspace Sensors does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- Unlocks Component: Subspace SensorsSubspace Sensors Sensors that detect the subspace fluctuations left in the wake of traveling starships. Their sensitivity and range is greater than that of a gravitic sensor array.
What Subspace Sensors unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Black Hole Observatorycondition
Waystation Observatorycondition
How to get Subspace Sensors
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.
What Subspace Sensors leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Subspace Sensors
- Uses bio-ships
In the game
Sensors that detect the subspace fluctuations left in the wake of traveling starships. Their sensitivity and range is greater than that of a gravitic sensor array.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_sensors_3Draw weight script, as in common/technology/00_phys_tech.txt
modifier = {
factor = 1.25
has_tradition = tr_discovery_adopt
}
modifier = {
factor = 1.25
has_tradition = tr_subterfuge_adopt
}
modifier = {
factor = 1.25
is_nomadic = no
any_system_within_border = {
is_inside_nebula = yes
}
}
modifier = {
factor = 1.25
is_nomadic = yes
any_owned_nonprimary_starbase = {
is_waystation_starbase = yes
solar_system = {
is_inside_nebula = yes
}
}
}Subspace Sensors: questions
How do I get Subspace Sensors in Stellaris?
Research Gravitic Sensors first; then Subspace Sensors can be drawn as one of the 3 physics research options.
What does Subspace Sensors do?
It unlocks Subspace Sensors (ship component), Subspace-Monitoring Sensory Organs (ship component), Black Hole Observatory (starbase building) and Waystation Observatory (starbase module). It leads to Tachyon Sensors and Zro Distillation.
What is the ID of Subspace Sensors?
The technology's ID is tech_sensors_3. To get it with the console: research_technology tech_sensors_3 (Stellaris 4.5.2).
How much does Subspace Sensors cost?
4,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.