StellarisDB

Dark Matter Detection

Tier 5 physics technology · Particles
PhysicsTier 5ParticlesRareFirst Contact Story Pack

Dark Matter Detection is a rare tier 5 physics technology (Particles) in Stellaris 4.5.2. Its base cost is 24,000 research. It needs Detection Array and Dark Matter Drawing. Console: research_technology tech_dark_matter_detection.

Dark Matter DetectionParticles· tier 524,000
Base cost
24,000
Area
Physics
Tier
5
Draw weight
20
Path from start
5 techs, 47,000 research
ID
tech_dark_matter_detection

What Dark Matter Detection unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Starbase building · 2

How to get Dark Matter Detection

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 20) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

The whole research path: 5 technologies, 47,000 base research with this one
  1. Subspace Sensors4,000 · tier 3
  2. Tachyon Sensors8,000 · tier 4
  3. Gravitic Sensors2,000 · tier 2
  4. Dark Matter Drawing6,000 · tier 3
  5. Detection Array3,000 · tier 2
Conditions (potential)
  • DLC: first contact

In the game

Dark matter resonance chambers will significantly improve the performance of our detection arrays.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_dark_matter_detection
Draw weight script, as in common/technology/00_first_contact_tech.txt
modifier = {
	factor = value:tech_weight_likelihood
	has_trait_in_council = {
		TRAIT = leader_trait_curator
	}
}
modifier = {
	factor = value:tech_weight_likelihood
	has_trait_in_council = {
		TRAIT = leader_trait_fotd_scientist
	}
}
modifier = {
	factor = @federation_perk_factor
	has_federation = yes
	federation = {
		has_federation_perk = rare_tech_boost
		any_member = {
			has_technology = tech_dark_matter_detection
		}
	}
}
modifier = {
	factor = 5
	has_tradition = tr_subterfuge_adopt
}

Dark Matter Detection: questions

How do I get Dark Matter Detection in Stellaris?

Research Detection Array and Dark Matter Drawing first (5 technologies in the whole chain); then Dark Matter Detection can be drawn as one of the 3 physics research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).

What does Dark Matter Detection do?

It unlocks Arkship Dark Matter Detector (starbase building) and Dark Matter Detector (starbase building).

What is the ID of Dark Matter Detection?

The technology's ID is tech_dark_matter_detection. To get it with the console: research_technology tech_dark_matter_detection (Stellaris 4.5.2).

How much does Dark Matter Detection cost?

24,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_first_contact_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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