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Gravitic Sensors

Tier 2 physics technology · Computing
PhysicsTier 2Computing

Gravitic Sensors is a tier 2 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 2,000 research. It has no prerequisite technology. It unlocks Gravitic Sensors and Gravity-Attuned Sensory Organs and leads to 5 technologies. Console: research_technology tech_sensors_2.

Gravitic SensorsComputing· tier 22,000
Base cost
2,000
Area
Physics
Tier
2
Draw weight
85
Path from start
none
ID
tech_sensors_2

What Gravitic Sensors does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • Unlocks Component: Gravitic Sensors
    Gravitic Sensors These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.

What Gravitic Sensors unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Starbase building · 2
Starbase module · 1

How to get Gravitic Sensors

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 85) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

It needs no other technology.

What Gravitic Sensors leads to

Technologies that list it as a prerequisite.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Gravitic Sensors
    • Uses bio-ships
    • Not: Nomadic empire
  • Gravitic Sensors
    • Nomadic empire
    • Uses bio-ships
  • Gravitic Sensors
    • Nomadic empire
    • Not: Uses bio-ships

In the game

These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_sensors_2
Draw weight script, as in common/technology/00_phys_tech.txt
modifier = {
	factor = 1.25
	has_tradition = tr_discovery_adopt
}
modifier = {
	factor = 1.25
	has_tradition = tr_subterfuge_adopt
}
modifier = {
	factor = 1.25
	is_nomadic = no
	any_system_within_border = {
		is_inside_nebula = yes
	}
}
modifier = {
	factor = 1.25
	is_nomadic = yes
	any_owned_nonprimary_starbase = {
		is_waystation_starbase = yes
		solar_system = {
			is_inside_nebula = yes
		}
	}
}

Gravitic Sensors: questions

How do I get Gravitic Sensors in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 physics research options once tier 2 is open.

What does Gravitic Sensors do?

It unlocks Gravitic Sensors (ship component), Gravity-Attuned Sensory Organs (ship component), Arkship Listening Post (starbase building), Listening Post (starbase building) and Arkship Sensor Array (starbase module). It leads to Detection Array, Scientific Arkships, Speculative Hyperlane Breaching, Subspace Imaging Array and Subspace Sensors.

What is the ID of Gravitic Sensors?

The technology's ID is tech_sensors_2. To get it with the console: research_technology tech_sensors_2 (Stellaris 4.5.2).

How much does Gravitic Sensors cost?

2,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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