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Tachyon Sensors

Tier 4 physics technology · Computing
PhysicsTier 4Computing

Tachyon Sensors is a tier 4 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 8,000 research. It needs Subspace Sensors. It unlocks Tachyon Sensors and Tachyon-Receiving Sensory Organs and leads to Dark Matter Drawing. Console: research_technology tech_sensors_4.

Tachyon SensorsComputing· tier 48,000
Base cost
8,000
Area
Physics
Tier
4
Draw weight
45
Path from start
2 techs, 14,000 research
ID
tech_sensors_4

What Tachyon Sensors does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • Unlocks Component: Tachyon Sensors
    Tachyon Sensors Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.

What Tachyon Sensors unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Tachyon Sensors

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 45) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area.

The whole research path: 2 technologies, 14,000 base research with this one
  1. Gravitic Sensors2,000 · tier 2
  2. Subspace Sensors4,000 · tier 3

What Tachyon Sensors leads to

Technologies that list it as a prerequisite.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Tachyon Sensors
    • Uses bio-ships

In the game

Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_sensors_4
Draw weight script, as in common/technology/00_phys_tech.txt
modifier = {
	factor = 1.25
	has_tradition = tr_discovery_adopt
}
modifier = {
	factor = 1.25
	has_tradition = tr_subterfuge_adopt
}
modifier = {
	factor = 1.25
	is_nomadic = no
	any_system_within_border = {
		is_inside_nebula = yes
	}
}
modifier = {
	factor = 1.25
	is_nomadic = yes
	any_owned_nonprimary_starbase = {
		is_waystation_starbase = yes
		solar_system = {
			is_inside_nebula = yes
		}
	}
}

Tachyon Sensors: questions

How do I get Tachyon Sensors in Stellaris?

Research Subspace Sensors first (2 technologies in the whole chain); then Tachyon Sensors can be drawn as one of the 3 physics research options.

What does Tachyon Sensors do?

It unlocks Tachyon Sensors (ship component) and Tachyon-Receiving Sensory Organs (ship component). It leads to Dark Matter Drawing.

What is the ID of Tachyon Sensors?

The technology's ID is tech_sensors_4. To get it with the console: research_technology tech_sensors_4 (Stellaris 4.5.2).

How much does Tachyon Sensors cost?

8,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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