
Tachyon Sensors
Tachyon Sensors is a tier 4 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 8,000 research. It needs Subspace Sensors. It unlocks Tachyon Sensors and Tachyon-Receiving Sensory Organs and leads to Dark Matter Drawing. Console: research_technology tech_sensors_4.
What Tachyon Sensors does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- Unlocks Component: Tachyon SensorsTachyon Sensors Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.
What Tachyon Sensors unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Tachyon Sensors
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 45) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area.
The whole research path: 2 technologies, 14,000 base research with this one
What Tachyon Sensors leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Tachyon Sensors
- Uses bio-ships
In the game
Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_sensors_4Draw weight script, as in common/technology/00_phys_tech.txt
modifier = {
factor = 1.25
has_tradition = tr_discovery_adopt
}
modifier = {
factor = 1.25
has_tradition = tr_subterfuge_adopt
}
modifier = {
factor = 1.25
is_nomadic = no
any_system_within_border = {
is_inside_nebula = yes
}
}
modifier = {
factor = 1.25
is_nomadic = yes
any_owned_nonprimary_starbase = {
is_waystation_starbase = yes
solar_system = {
is_inside_nebula = yes
}
}
}Tachyon Sensors: questions
How do I get Tachyon Sensors in Stellaris?
Research Subspace Sensors first (2 technologies in the whole chain); then Tachyon Sensors can be drawn as one of the 3 physics research options.
What does Tachyon Sensors do?
It unlocks Tachyon Sensors (ship component) and Tachyon-Receiving Sensory Organs (ship component). It leads to Dark Matter Drawing.
What is the ID of Tachyon Sensors?
The technology's ID is tech_sensors_4. To get it with the console: research_technology tech_sensors_4 (Stellaris 4.5.2).
How much does Tachyon Sensors cost?
8,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.