
Shield Harmonics
Shield Harmonics is a repeatable physics technology (Field Manipulation) in Stellaris 4.5.2. Its base cost is 50,000 research, rising by 5,000 per level. It needs Advanced Shields. Console: research_technology tech_repeatable_improved_shield_output.
What Shield Harmonics does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +5%Shield Hit Points
How to get Shield Harmonics
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 15) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area.
The whole research path: 4 technologies, 60,500 base research with this one
In the game
The basic mechanics of ship shields are complex, but they can be adjusted and improved in a multitude of ways.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_repeatable_improved_shield_outputDraw weight script, as in common/technology/00_phys_tech_repeatable.txt
factor = @repatableTechFactor
Shield Harmonics: questions
How do I get Shield Harmonics in Stellaris?
Research Advanced Shields first (4 technologies in the whole chain); then Shield Harmonics can be drawn as one of the 3 physics research options.
What does Shield Harmonics do?
It gives +5% Shield Hit Points.
What is the ID of Shield Harmonics?
The technology's ID is tech_repeatable_improved_shield_output. To get it with the console: research_technology tech_repeatable_improved_shield_output (Stellaris 4.5.2).
How much does Shield Harmonics cost?
50,000 physics research before modifiers, +5,000 per level. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_tech_repeatable.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.