
Sensor Bio-integration
Sensor Bio-integration is a tier 2 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 2,000 research. It needs Controlled Mutations. It unlocks Gravity-Attuned Sensory Organs, Subspace-Monitoring Sensory Organs and Tachyon-Receiving Sensory Organs. Console: research_technology tech_sensors_bio_integration.
What Sensor Bio-integration does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- Unlocks Feature: Sensors upgrades for Space Fauna
What Sensor Bio-integration unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Sensor Bio-integration
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
The whole research path: 3 technologies, 8,500 base research with this one
In the game
The diverse sensory organs of spaceborne life can be enhanced by our developed technologies with minimal harm to the organism.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_sensors_bio_integrationSensor Bio-integration: questions
How do I get Sensor Bio-integration in Stellaris?
Research Controlled Mutations first (3 technologies in the whole chain); then Sensor Bio-integration can be drawn as one of the 3 physics research options.
What does Sensor Bio-integration do?
It unlocks Gravity-Attuned Sensory Organs (ship component), Subspace-Monitoring Sensory Organs (ship component) and Tachyon-Receiving Sensory Organs (ship component).
What is the ID of Sensor Bio-integration?
The technology's ID is tech_sensors_bio_integration. To get it with the console: research_technology tech_sensors_bio_integration (Stellaris 4.5.2).
How much does Sensor Bio-integration cost?
2,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_grand_archive_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.