
Artificial Breeding
Artificial Breeding is a tier 2 society technology (Biology) in Stellaris 4.5.2. Its base cost is 2,000 research. It needs Gravity Snares. It leads to 2 technologies. Console: research_technology tech_alien_cloning.
What Artificial Breeding does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- Unlocks Feature: Corvette-Scale Space Fauna Cloning
What Artificial Breeding unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
- Space Fauna Growthcondition
Arkship Beastportcondition
Beastportcondition
Orbital Ring Beastportcondition
How to get Artificial Breeding
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 85) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
- DLC: grand archive
- Any of
- Is beastmasters empire
- Can research technology: Genome Mapping
What Artificial Breeding leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Artificial Breeding
- Is beastmasters empire
In the game
In a carefully controlled environment, we can incubate the Genetic Material collected from culled Space Fauna and produce new members of each species under our command.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_alien_cloningDraw weight script, as in common/technology/00_grand_archive_tech.txt
modifier = {
factor = @federation_perk_factor
has_federation = yes
federation = {
any_member = {
has_technology = tech_alien_cloning
}
NOT = {
has_federation_law = fleet_contribution_none
}
}
}Artificial Breeding: questions
How do I get Artificial Breeding in Stellaris?
Research Gravity Snares first; then Artificial Breeding can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Artificial Breeding do?
It unlocks Space Fauna Growth (policy), Arkship Beastport (starbase module), Beastport (starbase module) and Orbital Ring Beastport (starbase module). It leads to Controlled Mutations and Improved Incubators.
What is the ID of Artificial Breeding?
The technology's ID is tech_alien_cloning. To get it with the console: research_technology tech_alien_cloning (Stellaris 4.5.2).
How much does Artificial Breeding cost?
2,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_grand_archive_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.