
Controlled Mutations
Controlled Mutations is a tier 2 society technology (Biology) in Stellaris 4.5.2. Its base cost is 2,500 research. It needs Artificial Breeding. It leads to 5 technologies. Console: research_technology tech_controlled_mutations.
What Controlled Mutations does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +3Available Mutation Slots
How to get Controlled Mutations
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 2500) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
The whole research path: 2 technologies, 6,500 base research with this one
- Any of
- Is beastmasters empire
- Has any dna
What Controlled Mutations leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Controlled Mutations
In the game
We can increase the effectiveness of our Space Fauna Ships by modifying their genomes, allowing us to integrate artificial technology into their biomass.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_controlled_mutationsControlled Mutations: questions
How do I get Controlled Mutations in Stellaris?
Research Artificial Breeding first (2 technologies in the whole chain); then Controlled Mutations can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Controlled Mutations do?
It gives +3 Available Mutation Slots. It leads to Advanced Controlled Mutations, Combat Computer Bio-integration, Hyperdrive Bio-integration, Sensor Bio-integration and Thruster Bio-integration.
What is the ID of Controlled Mutations?
The technology's ID is tech_controlled_mutations. To get it with the console: research_technology tech_controlled_mutations (Stellaris 4.5.2).
How much does Controlled Mutations cost?
2,500 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_grand_archive_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.