
Shield Hardening
Shield Hardening is a tier 2 physics technology (Field Manipulation) in Stellaris 4.5.2. Its base cost is 3,000 research. It needs Shield Capacitors and Exotic Gas Refining. It unlocks Energy Field Hardener and Shield Hardener and leads to Advanced Shield Hardening. Console: research_technology tech_shield_hardeners_1.
What Shield Hardening unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Arkship Shield Hardenercondition
How to get Shield Hardening
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 70) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
The whole research path: 6 technologies, 12,500 base research with this one
What Shield Hardening leads to
Technologies that list it as a prerequisite.
In the game
With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_shield_hardeners_1Shield Hardening: questions
How do I get Shield Hardening in Stellaris?
Research Shield Capacitors and Exotic Gas Refining first (6 technologies in the whole chain); then Shield Hardening can be drawn as one of the 3 physics research options.
What does Shield Hardening do?
It unlocks Energy Field Hardener (ship component), Shield Hardener (ship component) and Arkship Shield Hardener (starbase building). It leads to Advanced Shield Hardening.
What is the ID of Shield Hardening?
The technology's ID is tech_shield_hardeners_1. To get it with the console: research_technology tech_shield_hardeners_1 (Stellaris 4.5.2).
How much does Shield Hardening cost?
3,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.