
Advanced Shield Hardening
Advanced Shield Hardening is a tier 5 physics technology (Field Manipulation) in Stellaris 4.5.2. Its base cost is 24,000 research. It needs Shield Hardening and Zro Distillation. It unlocks Advanced Shield Hardener and Improved Energy Field Hardener. Console: research_technology tech_shield_hardeners_2.
What Advanced Shield Hardening unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Advanced Shield Hardening
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 20) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area.
The whole research path: 10 technologies, 47,500 base research with this one
In the game
Zro particles raised to a high energy state add fluctuations to our shields that can deflect certain weapons that would otherwise easily penetrate the fields.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_shield_hardeners_2Advanced Shield Hardening: questions
How do I get Advanced Shield Hardening in Stellaris?
Research Shield Hardening and Zro Distillation first (10 technologies in the whole chain); then Advanced Shield Hardening can be drawn as one of the 3 physics research options.
What does Advanced Shield Hardening do?
It unlocks Advanced Shield Hardener (ship component) and Improved Energy Field Hardener (ship component).
What is the ID of Advanced Shield Hardening?
The technology's ID is tech_shield_hardeners_2. To get it with the console: research_technology tech_shield_hardeners_2 (Stellaris 4.5.2).
How much does Advanced Shield Hardening cost?
24,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.