
Tangler Pod Launcher
Tangler Pod Launcher is a tier 2 society technology (Biology) in Stellaris 4.5.2. Its base cost is 2,000 research. It needs Energy Burster. It leads to Agile Spike Array. Console: research_technology tech_weaver_bio_evasion_2.
How to get Tangler Pod Launcher
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 85) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
The whole research path: 3 technologies, 2,000 base research with this one
- Uses bio-ships
What Tangler Pod Launcher leads to
Technologies that list it as a prerequisite.
In the game
Releases concentrated bio-energetic fields, further boosting the evasion capabilities of our ships.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_weaver_bio_evasion_2Tangler Pod Launcher: questions
How do I get Tangler Pod Launcher in Stellaris?
Research Energy Burster first (3 technologies in the whole chain); then Tangler Pod Launcher can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Tangler Pod Launcher do?
It leads to Agile Spike Array.
What is the ID of Tangler Pod Launcher?
The technology's ID is tech_weaver_bio_evasion_2. To get it with the console: research_technology tech_weaver_bio_evasion_2 (Stellaris 4.5.2).
How much does Tangler Pod Launcher cost?
2,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.